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Godot Camera2D Set Position. You could also try manually altering the rotation property of the spatial node, which may work. For 3d, its a little harder because of how godot handles rotation in 3d, especially rotation over 180 degrees.
You could also try manually altering the rotation property of the spatial node, which may work. For 3d, its a little harder because of how godot handles rotation in 3d, especially rotation over 180 degrees. I would suggest converting the vector2 from the gamepad joystick axis to an angle, and then making a new basis and rotating it by the angle.
You Could Also Try Manually Altering The Rotation Property Of The Spatial Node, Which May Work.
For 3d, its a little harder because of how godot handles rotation in 3d, especially rotation over 180 degrees. I would suggest converting the vector2 from the gamepad joystick axis to an angle, and then making a new basis and rotating it by the angle.
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